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【問題】AI貼不上去
發表人 天靈 [ Lv.146 ] ?(貝婷 - 5)(1F) 2012-01-01 08:18:08
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為什麼貼上去只會跑出<conditions/>而已?
回覆最愛吃布丁 [ Lv.1312 ] ?(愛麗沙 - 2)(2F) 2012-01-01 08:20:26
 
要複製完整
不完整可能會造成不能貼或失敗等情形...
回覆天靈 [ Lv.146 ] ?(貝婷 - 5)(3F) 2012-01-01 08:24:38
 
完整是什麼意思?
比如說我要用網址裡的火球 要怎麼複製完整?
http://forum.gamer.com.tw/Co.php?bsn=07422&sn=1525678&sum=7&min=1525663&this=6&author=yuyich1216
回覆最愛吃布丁 [ Lv.1312 ] ?(愛麗沙 - 2)(4F) 2012-01-01 08:27:45
 
<rules>
<rule name="====先制攻擊的規則====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="寵物被單盯以普攻應對">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="寵物被雙盯以普攻應對">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="寵物被雙盯以風車應對">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="my_pos" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="寵物被雙盯以無斬應對">
<conditions>
<condition name="skill_preparable" pet_skill="finalhit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="enemy" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="寵物被雙盯以火焰應對 (1-15米)">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_distance" min_distance="100" max_distance="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="====核心攻擊規則====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="普攻 → 反擊 (怪被推開)">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="普攻 → 普攻 (敵僵直中)">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="普攻 → 風車">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="my_pos" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="風車 → 防禦">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="風車 → 防禦 2">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="防禦 → 普攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="火焰 → 反擊 1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="false"/>
</rule>
<rule name="火焰 → 反擊 2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="反擊 → 火焰">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="走位 → 火焰">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1000" run="true" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="反擊防護">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="====敵人攻勢崩壞規則====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="火焰 破壞 敵人普攻">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="walk, run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="火焰 破壞 敵人反擊">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="900" run="true" timeout="0"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="普攻 破壞 敵人重擊">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="風車 破壞 敵人重擊">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="my_pos" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="重擊 破壞 敵人防禦">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="重擊 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="普攻 破壞 敵人遠距離攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="防禦 阻止 敵人魔法攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="====女僕專用火球核心====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="火球蓄氣!">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="stack_skill" stack_magic="fireball" charge="5"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="firebolt"/>
</rule>
<rule name="火球 → 風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="enemy" timeout="0"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="firebolt"/>
</rule>
<rule name="====女僕專用無限斬擊核心====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="無限斬擊 蓄氣!">
<conditions>
<condition name="skill_preparable" pet_skill="finalhit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="prepare_skill" pet_skill="finalhit" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="lightningbolt"/>
</rule>
<rule name="無限斬擊 發動!">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="enemy" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="lightningbolt"/>
</rule>
<rule name="無限斬擊 → 無限斬擊 (攻擊狀態中)">
<conditions>
<condition name="skill_preparable" pet_skill="finalhit"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="無限斬擊 → 無限斬擊 2 (技能持續中_D血防止)">
<conditions>
<condition name="skill_preparable" pet_skill="finalhit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="無斬 → 無斬">
<conditions>
<condition name="skill_preparable" pet_skill="finalhit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="====受到攻擊時的規則====">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="受到普通攻擊且未倒地 → 火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="受到普通攻擊且已倒地 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="受到穿心箭攻擊而倒地 → 普通攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="true"/>
</rule>
<rule name="受到普通射擊且未倒地 → 普通攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="false"/>
</rule>
<rule name="受到普通射擊且已倒地 → 普通攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="ranged_attack" down="true"/>
</rule>
<rule name="受到反擊而倒地 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="受到風車攻擊而倒地 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="windmill" down="true"/>
</rule>
<rule name="受到雷矢攻擊 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="lightningbolt" down="false"/>
</rule>
<rule name="受到冰矛攻擊 → 反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="icebolt" down="false"/>
</rule>
<rule name="受到火焰攻擊 → 重擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="firebolt" down="true"/>
</rule>
</rules>
回覆最愛吃布丁 [ Lv.1312 ] ?(愛麗沙 - 2)(5F) 2012-01-01 08:28:20
 
上面那樣直接複製就好
之後她這AI我試過
我覺得不好用|D...
[ 此文章已由作者修改 1 次 最後更新於:2012-01-01 08:28:44 ]
 
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