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【心得】寵物風車~~
發表人 etmvp [ Lv.1353 ] ?(貝婷 - 9)(1F) 2011-02-02 00:46:27
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我的滿不錯用的~~
希望大家會喜歡唷~~~^^


<rules>
<rule name="主人被打 攔截">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="============">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_skill_prepare" event_skill="support_shot"/>
</rule>
<rule name="風車完成 主人走位1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="風車完成 主人走位2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="===========">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_skill_prepare" event_skill="support_shot"/>
</rule>
<rule name="主人準備穿心 寵物準備風車">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="magnum_shot"/>
</rule>
<rule name="主人發射穿心 寵物風車掩護">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="magnum_shot"/>
</rule>
<rule name="主人準備炫風 寵物準備風車">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="arrow_revolver"/>
</rule>
<rule name="主人發射炫風 寵物風車掩護">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="arrow_revolver"/>
</rule>
<rule name="主人準備普射 寵物風車掩護">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="ranged_attack"/>
</rule>
<rule name="主人普射 寵物風車掩護">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="ranged_attack"/>
</rule>
<rule name="===============">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_skill_prepare" event_skill="support_shot"/>
</rule>
<rule name="主人準備攻擊 使用風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="主人攻擊 使用風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="寵物鎖定 使用風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="me" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
回覆黑羽逆 [ Lv.90 ] ?(凱琳 - 4)(2F) 2011-02-02 00:58:08
 
這個是主人旋風箭寵風車吧
但用火不是更好嗎
 
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