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發表人 強霸 [ Lv.72 ] ?(迪恩 - 1)(1F) 2009-06-12 17:09:40
治療B級寵物較佳(只要寵物發現敵人便啟動) 特點: 會不停跟隨著主人腳下,主人被扣血60時,寵物才會治療 可以Shift+攻擊 攻擊後自動返回徊圈注意:主人必須被扣60血及寵物鎖定敵人後才會啟動
<rules>
<rule name="寵物鎖定怪物啟動治療">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="跟隨住人(不會因為卡牆而不能治療^^)">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="當主人受攻擊,治療(不可刪去其中一個)">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="當主人受攻擊,治療">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="發現敵人後跟隨主人">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
</rules>
 
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