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【問題】想問幾個問題
發表人 阿門 [ Lv.13 ] ?(愛麗沙 - 6)(1F) 2009-06-10 23:17:34
回覆
想問幾個問題
1)我想問一下寵物補血的ai那裡可以找到?我在精華版只找到冰反之類的
2)精通鋉金難綀嗎
3)合成難綀嗎
4)....好像沒有4了
回覆恐不大丸(迪恩 - 1)(2F) 2009-06-10 23:21:40
 
1.不知
2.會
3.會
4.喔
回覆 [ Lv.122 ] ?(愛麗沙 - 5)(3F) 2009-06-10 23:22:25
 
1巴哈精華區裡面有各式各樣的寵物AI
2說好練不好練說難練...也還好 總之要配合其他技能才練的上去
3不好練 尤其是想靠合成賺錢的...那需要運氣跟財力
回覆阿門 [ Lv.13 ] ?(愛麗沙 - 6)(4F) 2009-06-10 23:30:36
 
我沒有巴哈的帳號o_o||有其他的地方有嗎?
回覆 [ Lv.122 ] ?(愛麗沙 - 5)(5F) 2009-06-10 23:45:59
 
基本上巴哈的會比較齊全...去申請個吧 只是認證麻煩了點
回覆Krad [ Lv.464 ] ?(安黛莉 - 1)(6F) 2009-06-11 02:13:24
 
嘗試編輯恢復用AI

<rules>
<rule name="風車後治療">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="80"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="2000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="windmill"/>
</rule>
<rule name="重擊後治療">
<conditions>
<condition name="master_damaged_life_greater" life="80"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="enemy" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="smash"/>
</rule>
<rule name="攻擊後治療">
<conditions>
<condition name="master_damaged_life_greater" life="80"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="主人受傷時治療">
<conditions>
<condition name="master_damaged_life_greater" life="80"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
</rules>

失血量80以上才會治療
數字可以自己改
還須調整再說吧
[ 此文章已由作者修改 1 次 最後更新於:2009-06-11 02:14:37 ]
回覆強霸 [ Lv.72 ] ?(迪恩 - 1)(7F) 2009-06-12 17:09:40
 
治療B級寵物較佳(只要寵物發現敵人便啟動) 特點: 會不停跟隨著主人腳下,主人被扣血60時,寵物才會治療 可以Shift+攻擊 攻擊後自動返回徊圈注意:主人必須被扣60血及寵物鎖定敵人後才會啟動
<rules>
<rule name="寵物鎖定怪物啟動治療">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="跟隨住人(不會因為卡牆而不能治療^^)">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="當主人受攻擊,治療(不可刪去其中一個)">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="當主人受攻擊,治療">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="60"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="發現敵人後跟隨主人">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
</rules>
 
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