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【情報】主攻模式修改版
發表人 Krad [ Lv.464 ] ?(安黛莉 - 1)(1F) 2009-04-30 02:01:31
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這AI是複製修改預設的主攻模式
不知道這樣改正不正確
因為原本的主攻模式讓我有點傻眼...
希望使用的人告訴我有什麼部份可以改吧


<rules>
<rule name="找到目標後重擊">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="1" timeout="5000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="重擊後冰矛">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="重擊後反擊">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="重擊後雷矢">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="找到目標後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="攻擊後反擊">
<conditions>
<condition name="skill_preparable" pet_attackable_skill="all" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="4" timeout="10000"/>
<cmd name="wait" min="8000" max="10000"/>
</sequence>
</pattern>
<event name="attack" event_skill="all" down="true" pet_attackable_skill="basic"/>
</rule>
<rule name="反擊後冰矛">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="冰矛後冰矛">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="冰矛後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" event_skill="icebolt" down="false" pet_attackable_skill="icebolt"/>
</rule>
<rule name="反擊後火焰">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="火焰後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="反擊後雷矢">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="雷矢後雷矢">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
</rule>
<rule name="雷矢後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" event_skill="lightningbolt" down="false" pet_attackable_skill="lightningbolt"/>
</rule>
<rule name="冰矛引怪">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
<condition name="target_distance" min_distance="600" max_distance="1500"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="雷矢引怪">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
<condition name="target_distance" min_distance="600" max_distance="1000"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="7000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="先發制人">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="先發制人重擊">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="1" timeout="8000"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="先發制人攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="防禦對方攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="defence" event_skill="all" defence_enable_skill="all"/>
</rule>
<rule name="對方使用遠端攻擊時已方應採用近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="受到攻擊後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="被擊倒後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" event_skill="all" down="true" master_skill="all"/>
</rule>
<rule name="重擊破除對方防禦">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
</rules>
[ 此文章已由作者修改 1 次 最後更新於:2009-04-30 02:04:41 ]
回覆奧菲拉 [ Lv.216 ] ?(安黛莉 - 10)(2F) 2009-04-30 07:36:32
 
只要
寵物滿血
肚子不餓
魔夠
都還算是聽話
不過內建的AI
的確是有些很呆...
EX:火焰過去然後衝過去掛毛
另外AI要成功發動
需要一定的攻擊節奏
寵物滿血
魔夠
肚子飽
不LAG
 
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